DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.2 out of 5 | 263 ratings
DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline Ray Tracing Compute Shaders Game Development Rendering Optimization Shader Development
About This Book

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that explores the fascinating world of DirectX, DirectX 12, HLSL. Written by experts in the field, this book provides valuable insights and practical knowledge for both beginners and advanced readers.

  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Categories: Computer Graphics, Game Development, Programming, Software Development, GPU Computing
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Book Description

DirectX+HLSL/Graphics/Compute All-in-One is a groundbreaking work that delves deep into the subject of Rendering. The authors present complex concepts in an accessible manner, making this book suitable for readers at all levels of expertise.

Key Features:
  • Comprehensive coverage of DirectX 12 and related topics
  • Practical examples and real-world applications
  • Step-by-step guides for implementing techniques
  • Insights from industry experts and practitioners
  • Exercises and challenges to test your understanding
Who Should Read This Book?

This book is perfect for anyone interested in DirectX, DirectX 12, HLSL. Whether you're a student, professional, or enthusiast, you'll find valuable information that can be applied immediately.

Customer Reviews
4.5 out of 5
81 global ratings
William Miller
William Miller
June 28, 2025

DirectX+HLSL/Graphics/Compute All-in-One is the perfect blend of theory and practice. The author does an excellent job of explaining complex concepts in simple terms. I particularly enjoyed the case studies related to Ray Tracing. A fantastic resource!

My rating: 3 out of 5 stars

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Abigail Harris
Abigail Harris
July 10, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Chloe Martin
Chloe Martin
October 6, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Game Development, this book is a must-read.

My rating: 4 out of 5 stars

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Emma Robinson
Emma Robinson
October 7, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Compute Shaders.

Isabella Lopez
Isabella Lopez
October 22, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

Nora Williams
Nora Williams
December 9, 2025

I purchased DirectX+HLSL/Graphics/Compute All-in-One based on a friend's recommendation, and I'm so glad I did. The insights on Ray Tracing have transformed how I approach my projects. It's rare to find a book that's both informative and enjoyable to read.

My rating: 3 out of 5 stars

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Charlotte Johnson
Charlotte Johnson
December 27, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Matthew Wilson
Matthew Wilson
April 17, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in HLSL, this book is a must-read.

My rating: 5 out of 5 stars

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Daniel Perez
Daniel Perez
May 7, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on HLSL.

James Wright
James Wright
April 25, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Shader Development.

Charlotte Johnson
Charlotte Johnson
November 4, 2025

As a beginner in this field, I found DirectX+HLSL/Graphics/Compute All-in-One to be incredibly helpful. The learning curve was just right, and I never felt overwhelmed. The chapters on Game Development were particularly well-structured. Highly recommended for newcomers!

My rating: 5 out of 5 stars

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Aria Harris
Aria Harris
November 23, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on DirectX.

Chloe Hernandez
Chloe Hernandez
November 11, 2025

I completely agree with this review! DirectX+HLSL/Graphics/Compute All-in-One really changed my perspective on Rendering.

Discussion Forum
Nora Smith
Nora Smith
December 7, 2025

What sets DirectX+HLSL/Graphics/Compute All-in-One apart is the author's ability to make Ray Tracing approachable without oversimplifying. The exercises and examples are practical and immediately applicable. I've already seen improvements in my work thanks to this book.

My rating: 5 out of 5 stars

David Johnson
David Johnson
August 13, 2025

After reading DirectX+HLSL/Graphics/Compute All-in-One, I feel like I've gained years of experience overnight. The practical examples and real-world applications are worth the price alone. If you're interested in Rendering, this book is a must-read.

My rating: 3 out of 5 stars

Owen Wilson
Owen Wilson
February 6, 2025

I've read many books on this subject, but DirectX+HLSL/Graphics/Compute All-in-One stands out from the rest. The practical advice and actionable tips are worth their weight in gold. The section on Game Development alone is worth the price of the book.

My rating: 5 out of 5 stars

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About the Author
Author
Author

A renowned expert in GPU Programming with over 25 years of experience. They have published numerous papers and books on the subject and are a frequent speaker at international conferences.

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